The original Final Fantasy XIV was a terrible game – so much so that the chapters of Square Enix had to publicly apologize for her. Online universe, defective, as they say, by Design, caused a huge damage to the reputation of the series. To fix everything, there were few patches alone, and therefore soon the project was handed over to another team under the leadership of the gambling fan MMORPG Yoshida Naoki. The task of him was set a simple – to build a game from scratch.
Tabula race
When the Final Fantasy XIV was closed, the plot was smoothly brought to the fact that a giant meteor was about to swarm about the world of Hyelitin. This meteor was a team of Yoshida Naoki.
The new developers smashed the planet into dust and began everything from the clean sheet. History a Realm Reborn begins a few years after the notorious cataclysm. The changed continent of eorisia, where the events of the FFXIV occur, it is possible to identify only by names and urban areas like the old gridania, which remained as a tribute to the past. The rest of the topology was completely redeemed: the same valleys and forest labyrinths characteristic of the old Final Fantasy XIV turned into spacious, different and really beautiful places where there is finally something to do. True, ALM ReBorn needs a little time to accelerate: the first ten levels (about a couple of hours) you will be engaged exclusively in quests. But then it gets better. At the tenth level, they get acquainted with a number of key mechanics, on the fifteenth – they send to explore the world outside the native location. The storyline gradually departs from small exploits and is getting closer to the most important thing – for which thousands of people like you appeared in eorisia.
Because we are heroes
A realm reborn relies strongly on the plot, and, unlike BioWare With her The Old Republic , Square Enix never forgot what they are doing online game. Your hero is undoubtedly great and important, but besides him there are several thousand of the same https://sister-site.org/betfred-casino/ on the continent. Therefore, from the tenth level you will begin to prepare you for battles shoulder to shoulder.
[Bullet]] battles are quite typical for MMO, but at first they are very strange: the pauses between the use of skills are much longer than in the same wow. At the same time, it helps to focus on tactics instead of beating off twenty -bed rotations.
Very soon, the dungeons are required for the plot. Before this happens, they offer to go through a series of small cooperative tasks, from which it will become clear what your role is in the team, how to coordinate, how to find tactics to combat bosses and so on. To understand how important it is to learn this before, you can recall the situation that has developed in World of Warcraft After the exit Cataclysm : The importance of the early dungeons there was reduced almost to zero. By the sixtieth level, the newcomers moved from caramel azeroth to the Old Believers Outfield and fell into their first instance, where they had no idea how to act and on which buttons to zhen.
The dungeons in ALM REBORN work according to the same principles as in most modern MMORPGs – these are obstacles with strong monsters, valuable trophies and cunning bosses. On the other hand, they are beautiful, quite complex and very slowly designed.
[Bullet]] So that even the most stupid secondary quest seemed an exciting adventure, just turn on the fervent background music. It is strange that Square Enix thought of this one of the first.
The fact that many plot moments are held in the team, makes the story of Final Fantasy XIV special. The final raids leave behind almost more than eight eight camps The Old Republic, taken together – simply because you and your seven satellites came to the target together, passing through seven circles of hell. About hell it turns out almost literally: Zhaytan from Guild Wars 2 Compared to the final Boss Aalm Reborn, it seems to be a first -level laneman that you kicked at the very beginning of your adventure.
In other words, this particular Final Fantasy does not press the snot out of you, as almost all previous parts do. It is given by simple as a cork, but an incredibly warming heroic epic. And that's good.
On all the hands of the master
Probably the only thing that the original Final Fantasy XIV turned out great is a class system. At the very beginning, you choose one of them, and already at the tenth level, if you get tired, you can join any of the guilds of eorcia and retrain on the fly. The new class will have to download from scratch, but at almost any time you can change the specialization. The need for twigs disappears-on a single hero all possible combinations will be appropriate. There are still peculiar prestigious classes: let's say, having gained thirty levels on a speaker and fifteen on a looter, you can deepen the specialization and learn from the dragoon-one of the strongest attacking fighters in the game.
[[Bullet]] In the original FFXIV, the interface was gradually improved by patches, but now everything has finally falling into place. Still not perfect, but at least convenient. And from the gamepad is played well.
Craft professions are also separate classes. They have their own equipment, their parameters and their skills. For example, in order to make something, playing with a tanner, you need to play a small mini-game-apply as many improved skills to the workpiece, while not spoiling it. The process is simple and monotonous, but to have at least some control over production, in fact, is very pleasant. Just put a movie in the background and combine pleasant with useful.
[[Bullet]] Play is quite comfortable for PS3, but the Iron of the console plows with the last forces. Everything suffers: resolution, drawing range, the number of simultaneously shown objects. So if you choose between PC and PS3 versions, then … it is better to take both. Moreover, the owners of PS3 versions will then be able to play PS4.
It is clear that the pumping of each class implies the grind. But they are not forced to engage in them, you can go through the storyline for the main class and not think about anything else. There are not so many content for those who mastered the campaign, but it is – enough for a few weeks. A new story arch should begin soon, and even earlier (most likely, now) a patch should appear, where they will finally add PVP.
A Realm Reborn has practically nothing to do with that Final Fantasy XIV, which came out three years ago. She has a sane interface and relatively low gland requirements, and each game mechanics works as it should work from the very beginning. It turned out not that the original, but a very good online role -playing game, which should learn many modern "innovators".
Reigracy:
Cool plot:
Originality:
Easy to master:
Gameplay:
8
Graphics:
8
Sound and music:
9
Interface and management:
8
Waited?
One of the indicative examples of how to do the plot mmorpg. There is nothing fundamentally new for the genre in Final Fantasy XIV, but everything is done reasonably and with the soul.
Mania rating: 8.5
"Great"
